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Beyond Nations 0.6.1
Pre-release
Pre-release
Beyond Nations 0.6.1 (pre-release): fixes from the 0.6.0 playtest.
- Drastic actions ask twice, and the confirmation now stays open for 8 seconds instead of 4. L (leave or disband), and War and Denounce on the Nations screen, now ask twice. The Nations list keeps its order while open, and declaring war warns when it would break a truce. Pawn buttons sit last on the command bar, so they move nothing else.
- Winter: a warning shows when your nation's members go hungry or starve, and a Feed Residents button feeds them from what you carry. Starving pawns who shelter in a settlement in winter use energy at a quarter of the usual rate.
- Selling explains itself. A refused sale says why (no stall, only your own stall, or no merchant can pay), and Sell Resources is enabled when you carry only food or saplings.
- The crafting screen says the Workshop unlocks in the Village era, even before you have a nation.
- A settlement's right-hand boxes fit at 960x540: they compact and wrap instead of running off the screen.
Release-candidate playtest evidence: docs/playtests/0.6.1 (4 sessions). Known issues found there: AI nation leaders starving in winter, the diplomacy stage's early siege next to its "Sieges can begin" countdown, and the Era box covering the command bar inside a settlement.
Downloads: Windows x64 (.zip) and Linux x64 (.tar.gz), each with a .sha256 file, are attached when the release workflow finishes.