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Roam 0.12.0
Pre-release
Pre-release
What's Changed
- chore: Bump version.txt to 0.12.0-SNAPSHOT by @dmccoystephenson in #430
- feat: Add craftable storage containers (Chest) (#346) by @dmccoystephenson in #431
- ux: world & inventory feedback — 4 fixes from Nielsen heuristics by @dmccoystephenson in #432
- docs: frontend abstraction (Renderer + InputSource) migration plan by @dmccoystephenson in #440
- refactor: shared UI color palette (Phase 0 — frontend abstraction) by @dmccoystephenson in #441
- refactor: Renderer output seam, part 1a — interface + 9 screens (epic #433) by @dmccoystephenson in #442
- refactor: Renderer output seam, part 1b — worldScreen + EnergyBar (closes #435) by @dmccoystephenson in #443
- refactor: backend-neutral geometry Rect — Phase 2a (epic #433) by @dmccoystephenson in #444
- refactor: Renderer image loading/scaling — Phase 2b-1 (epic #433) by @dmccoystephenson in #445
- refactor: Room + entity image ownership → Renderer — Phase 2b-2 (closes #436) by @dmccoystephenson in #446
- refactor: frontend factory (PygameFrontend) — Phase 3a (epic #433) by @dmccoystephenson in #447
- refactor: Screen base class — Phase 3b-1 (epic #433) by @dmccoystephenson in #449
- fix: startup crash 'video system not initialized' (regression from #447) by @dmccoystephenson in #450
- refactor: Screen base class — Phase 3b-2 mouse-driven screens (closes #437) by @dmccoystephenson in #451
Full Changelog: 0.11.0...0.12.0