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1.6.0 Beta 1

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@PrinceOfPluto PrinceOfPluto released this 21 Mar 14:58
· 76 commits to main since this release

Currently for Beta Testing Only

πŸ› This is a debug build so the Player.log file will have a lot of extra log files for debugging

🚨 PLEASE BACKUP YOUR SAVES JUST TO BE SAFE! 🚨

  • 🌐 Multiplayer is now supported. Players must have at least Crew authorization to operate Waypoint Queue. Players with only Passenger access are able to view locomotive queues and routes, but any local changes they make will not be persisted.
  • πŸ’Ύ Mod data is now stored in the game’s save file itself. Existing mod data for waypoints and routes will be automatically migrated from the legacy .json files. You may safely uninstall Waypoint Queue at any time without it impacting your save. If you uninstall and later reinstall Waypoint Queue, your save file will still contain your previously saved waypoints and routes.
  • β†ͺ️ Added experimental per-locomotive option to automatically reroute every few seconds. To try out this feature, first enable the experimental option in the mod settings. Then when a locomotive’s waypoint window is open, click on the gear dropdown at the very top of the window and check Periodic Reroute.
  • πŸ” Added search filter and sorting functionality to routes window
  • πŸ—„οΈ Routes can now be categorized into list sections for better organization
  • 🎯 Existing waypoints can be adjusted to a new location or coupling target without it changing place in the queue or having other waypoint data reset. Click the gear dropdown near the top right of the waypoint to find the Adjust Waypoint feature.
  • πŸ–‡οΈ Existing waypoints can have coupling orders removed which can be helpful when you want to set a waypoint at a buffer and a car is already there.
  • ⬆️ New waypoints can be inserted above an existing waypoint by using the same dropdown menu.
  • πŸ“‹ New waypoints can be added directly from the route window by clicking Add Waypoint.
  • ⚠️ Warning message to console will be sent instead of error pop up when post-coupling cut calculates zero cars to cut for any pickups or dropoffs by count
  • πŸ› Fixed bug where skipping wait would cause waypoint orders to trigger again like trying to perform uncoupling orders a second time
  • πŸ›‘ Locomotives that are uncoupled and have β€œcut out” enabled are now eligible to have handbrakes applied (i.e. from uncoupling an MU locomotive)
  • 🧹 Moved cut default settings to advanced settings section
  • 🧹 Removed compact layout setting in favor of making that the default layout
  • 🧹 Updated mod setting tooltips

β˜• If you'd like, you can buy me a coffee on Ko-Fi