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Alpha v0.1.1

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@ProarchwasTaken ProarchwasTaken released this 14 Aug 15:05

What's Changed

  • Performed important structural refactoring across the program.
  • Replaced most 'throw' statements with asserts
  • Combatants and Dynamic Actors will not be drawn if they're offscreen.
  • A sound will play when the player reaches critical health. The LifeHud will also turn red
  • Implemented a systems in the debug scene where it's now easier to test specific waves.
  • Added damage numbers.

Full Changelog: alpha-v0.1.0...v0.1.1