Alpha v0.1.1
What's Changed
- Performed important structural refactoring across the program.
- Replaced most 'throw' statements with asserts
- Combatants and Dynamic Actors will not be drawn if they're offscreen.
- A sound will play when the player reaches critical health. The LifeHud will also turn red
- Implemented a systems in the debug scene where it's now easier to test specific waves.
- Added damage numbers.
Full Changelog: alpha-v0.1.0...v0.1.1