Alpha v0.2.0
What's Changed
Main Changes
- Implemented a new enemy which is a floating torso with a giant sword.
- Implemented a new Sub-Weapon
- Due to the previous change a Sub-Weapon Selection scene has been added as well.
Player
- The player actually now has a proper death animation.
- Added the speed parameter to the player's movement function, as well as a toggle that causes the player to move automatically
regardless of the player's input. This is here to add more flexibility when it comes to action commands. - New function that assigns a sub-weapon that associated with a given ID to the player.
- Due to this, the player initializes without a sub-weapon assigned. You'll see why later.
- Also made some miscellaneous addition that are absolutely not important.
Miscellaneous Changes
- Due to the addition of new combatant, the death sequence is now a common method that every combatant could make use of.
- Performed a slight revamp of the cameraFollow function so that it allows the camera to follow any position, not just the player's.
- Enemies will no longer pursue the player if they're dead.
- Separated spritesheet metadata into separate files.
- Debug mode is now completely inaccessible in the release build.
- Plugged the discord server in the README.md. You should check it out if you haven't already! ; )
Full Changelog: v0.1.1...v0.2.0