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Alpha v0.2.0

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@ProarchwasTaken ProarchwasTaken released this 04 Sep 19:32

What's Changed

Main Changes

  • Implemented a new enemy which is a floating torso with a giant sword.
  • Implemented a new Sub-Weapon
  • Due to the previous change a Sub-Weapon Selection scene has been added as well.

Player

  • The player actually now has a proper death animation.
  • Added the speed parameter to the player's movement function, as well as a toggle that causes the player to move automatically
    regardless of the player's input. This is here to add more flexibility when it comes to action commands.
  • New function that assigns a sub-weapon that associated with a given ID to the player.
  • Due to this, the player initializes without a sub-weapon assigned. You'll see why later.
  • Also made some miscellaneous addition that are absolutely not important.

Miscellaneous Changes

  • Due to the addition of new combatant, the death sequence is now a common method that every combatant could make use of.
  • Performed a slight revamp of the cameraFollow function so that it allows the camera to follow any position, not just the player's.
  • Enemies will no longer pursue the player if they're dead.
  • Separated spritesheet metadata into separate files.
  • Debug mode is now completely inaccessible in the release build.
  • Plugged the discord server in the README.md. You should check it out if you haven't already! ; )

Full Changelog: v0.1.1...v0.2.0