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Alpha v0.2.1

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@ProarchwasTaken ProarchwasTaken released this 24 Sep 16:13

What's Changed

Stages

  • New Stage: "Birthplace"
  • With the addition of a new stage. The GameplayScene will select a random one upon loading. The data for which stages that could be selected is stored within a simple text file that anyone could edit. Allowing the possibility of add custom stages because why not.
  • Made certain parts of every stage transparent with the intention of having the game fill it in with a color that represents the current phase of the game

Utils

  • New Sequence class template. Which is basically a more advanced version of the Animation utility functions

Player

  • Altered how the player's sprite sheet is shaped.
  • To improve game feel, the player will slowly decelerate when attempting to perform a normal attack while moving.
  • As such, the player will also decelerate when they reach the recovery phase while using BallLight.

Game Structure and Miscellaneous Changes

  • Defined a new header directory exclusively for meta data classes and structs.
  • Separate all the definitions for utility functions into separate header files to hopefully shorten compile times.
  • Fix goofy ahh coding error that I didn't notice until recently for some reason. Now I had to rebalance all the enemy patience values.
  • Attempted to perform other code optimizations whenever possible.

Full Changelog: v0.2.0...v0.2.1