Work-in-progress ARMHF loader for the Android Marmalade build of Call of Duty: Black Ops Zombies.
This repository contains only loader/source code, a first-launch APK extractor, and packaging scripts. It does not contain redistributable game data.
Place your legally owned Android APK on the device at:
ports/codboz/apk/game.apk
On first launch, PortMaster's patcher UI runs ports/codboz/codboz_setup. The setup extracts the bundled Marmalade payload and music assets into ports/codboz/assets, decompresses boz.s3e to boz.s3e.unpacked, reads the resource CDN from that unpacked payload, and downloads the required .dz archives into ports/codboz/assets.
The expected APK version is 1.0.11 with SHA-256:
359ee68b6e0a3a66e921ec9b955b290dedb93135fd3c20904bc1bb6f47b5499d
src/: loader and runtime source.include/: runtime headers.tools/apk_extract/: first-launch APK extraction helper.third_party/lzma/: public-domain LZMA SDK decoder used by the helper.packaging/: PortMaster launcher files.scripts/: build and deployment helpers.build/: generated output.Dockerfile: ARMHF build environment.
scripts/build-docker.shThis builds the ARMHF loader, builds the APK extraction helper, and stages a PortMaster package tree under:
build/package/ports/codboz/
Host checks:
make check
make test-host-sanitizeLocal Wi-Fi works without a server. Play Online uses the settings in
config.txt in the port directory:
multiplayer_server=boz-online.xubi.org
multiplayer_proxy=0
voice_chat=1
player_name=JeKaleVader
New installations default to boz-online.xubi.org, the server used by the PS
Vita port, so Play Online supports cross-play without additional setup. Existing
config.txt files are preserved during updates. All players in a match must use
the same server address. Keep multiplayer_proxy=0; it is only relevant during
development.
A compatible Go server and self-hosting instructions live in the
cod-boz-online repository.
Voice chat defaults to on so remote players can be heard. The game also attempts
to open a microphone when voice_chat=1, but most Linux handhelds do not expose
an ALSA capture device. Voice input on those systems requires a supported USB
microphone or audio adapter. Set voice_chat=0 to disable both playback and
capture.
The default player name is JeKaleVader. player_name accepts up to 13 letters,
numbers, spaces, hyphens, underscores or periods.
After building, run the deploy script for the operating system on your PortMaster
device. The OS-specific scripts use scripts/deploy.sh internally; do not run
scripts/deploy.sh directly.
scripts/deploy-muos.sh <ssh-host>
scripts/deploy-knulli.sh <ssh-host>
scripts/deploy-darkos.sh <ssh-host>
scripts/deploy-rocknix.sh <ssh-host>Replace <ssh-host> with the device's hostname or IP address.
The muOS script defaults to /mnt/mmc and also supports --sdcard.
The KNULLI script defaults to KNULLI's active storage (/userdata/roms).
It also supports --share, --roms, and --root PATH.
The dArkOS/ArkOS script defaults to /roms and also supports --roms2 and --root PATH.
The ROCKNIX script defaults to /storage/roms and also supports --root PATH.
The deployment scripts install from the staged package tree. Run scripts/build-docker.sh first.