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Releases: ProfessorFichte/LNE-Wizards-Add-On

1.2.0+1.21.1-neoforge

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1.2.0 - 1.21.1

  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!

1.2.0+1.21.1-fabric

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1.2.0 - 1.21.1

  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!

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@ProfessorFichte ProfessorFichte released this 29 Jul 11:48

1.1.4 - 1.21.1

  • fixed the issue, where Elemental Wizards is not installed but the spell books get created with only the additional spells
  • Converted Explosive Bubbles to a Spell Cloud instead of a custom Entity
  • Flamerush now uses the Velocity Impact of Spell Engine for the Dash

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@ProfessorFichte ProfessorFichte released this 24 Jul 18:11

1.1.3 - 1.21.1

  • Adapt to Spell Engine 1.9.10+ API Changes
    Balancing & Internal Changes:
  • Elemental Evokers can now also use the Tier 2 Spell Expansion Wizard Spells
  • nerfed default spell power from elemental evokers from 6.0 -> 2.5
  • changed casting spell pool-spell tag files & structure from the elemental evokers
  • Removed Updraft and added Aeroblast to the AirEvoker's secondary spell pool
  • Added a new magical orb blocks that can be found in LNE Wizard's Structures!
  • They provide you a long-lasting buff for the according spell power
  • Add the Elemental Evokers to the "illager" Entity Type Tag

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@ProfessorFichte ProfessorFichte released this 31 Mar 10:48

1.1.2 - 1.21.1

  • Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed
  • Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker

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@ProfessorFichte ProfessorFichte released this 25 Mar 16:16

1.1.1 - 1.21.1

  • fixed crash due to elemental evokers ticking
  • added the damage number tooltip to the Aeroburst Spell

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@ProfessorFichte ProfessorFichte released this 25 Mar 10:31

1.1.0 - 1.21.1

Update to use Spell Engine 1.9.0

  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed
  • These Spells can now also be learned in the Spell Binding Table
  • Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod
  • Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact
  • Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on
    New Content
  • Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground)
  • Added 6x Elemental Evoker MobEntities
  • They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element
  • You now have to fight them, in the LNE-Wizard themed structures!
  • The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs
  • What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker"
  • These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element
  • For technical info how these spell casting mobs work, take a look at the More RPG Library Readme!
  • The Evokers can also spawn in Raid's, this can be turned off in the tweaks config