Release
·
2 commits
to 1.21.1
since this release
3.0.0 - 1.21.1
- Adapt to Spell Engine 1.9.10+ API Changes
Spell Expansion - T3 Witcher Senses: Reveals all enemies within range, making them Glow and exposing their weaknesses.
- Critical hits against exposed enemies deal more damage and are more likely to land.
- The exposing glow and increased Critical Hits for Melee attacks only works for the caster of the effect.
Balancing & Internal Changes: - Code Clean Up
- Battle Trance now 100% stacks Adrenaline with every Melee Hit
- Reduced Amount of Extra Damage from Battle Trance
- Rend is now a charged Spell, the longer you hold the stronger and further the hit goes.
- Slightly Improved Rend's Animations
- Wolf School Technique, Aerondight- & Iris Charge now use Spell Engine's GlowingItemStatusEffect Renderer
- The Yrden Circle Model received a new Animation with the new Spell Engine API functions
- Added a small Easter Egg for the Witcher Medallion's Trinkets, increasing a certain Spell :)