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@ProfessorFichte ProfessorFichte released this 09 Aug 22:55
· 2 commits to 1.21.1 since this release

3.0.0 - 1.21.1

  • Adapt to Spell Engine 1.9.10+ API Changes
    Spell Expansion
  • T3 Witcher Senses: Reveals all enemies within range, making them Glow and exposing their weaknesses.
  • Critical hits against exposed enemies deal more damage and are more likely to land.
  • The exposing glow and increased Critical Hits for Melee attacks only works for the caster of the effect.
    Balancing & Internal Changes:
  • Code Clean Up
  • Battle Trance now 100% stacks Adrenaline with every Melee Hit
  • Reduced Amount of Extra Damage from Battle Trance
  • Rend is now a charged Spell, the longer you hold the stronger and further the hit goes.
  • Slightly Improved Rend's Animations
  • Wolf School Technique, Aerondight- & Iris Charge now use Spell Engine's GlowingItemStatusEffect Renderer
  • The Yrden Circle Model received a new Animation with the new Spell Engine API functions
  • Added a small Easter Egg for the Witcher Medallion's Trinkets, increasing a certain Spell :)