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0.1.3
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What's fixed
Initializing non-serialized fields with LINQ caused errors
Large ulong literals were not compiled correctly
Exception filters were executed in a different order from C#
Bitwise operations between bool values were not supported
Calling methods through readonly fields could unexpectedly modify their values
The underlying types of enums were not respected
Increment operations on smaller integer types such as short failed to compile
decimal literals were treated as double
Unassigned TextAsset fields caused errors
JsonIgnore did not work correctly
Unicode escape sequences were not interpreted correctly
Constructors of nested types were not compiled correctly
Unity enums loaded from JSON were converted to Int32
Discards were not interpreted correctly
Expressions containing throw expressions were not interpreted correctly
ref and out did not work correctly
Valid overloads were rejected as ambiguous
Enums configured through the Inspector did not work correctly
when conditions in switch expressions were not compiled correctly
Some VRC SDK methods were unavailable
The operator precedence of is and || was incorrect
Fields in base and derived types could conflict
Static generics did not work correctly
Static variables could not be used correctly
GetComponentInChildren<T>() was unavailable
What's Changed
fix MenSharpSources.IsEditorPathの判定を拡充 by @JanMaki in #4
add windows向けにinstall-local.batを作成 by @JanMaki in #3
Improve numeric handling by @ureishi in #6
Support MenSharpBehaviour.destroyCancellationToken by @JanMaki in #5
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