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0.1.5

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@bea4dev bea4dev released this 22 Oct 15:24

M# 0.1.4 Released!

The following issues have been fixed:

  • Fixed an issue where Dispose was not called when using using var.
  • Fixed a compilation failure caused by static constructors in unused generic classes.
  • Fixed an issue where the generic version of GetComponent failed for certain types.
  • Fixed an issue where static constructors of unused types were executed.
  • Fixed an issue where initialization performed by static constructors of nested types within generic types was not reflected correctly.
  • Fixed an issue where accessing a static field of another type from a static constructor could read an uninitialized value.
  • Fixed an issue where the pairing with UdonBehaviour was lost when a Prefab was imported into another project.
  • Fixed a compilation error when referencing constants from an outer class by their unqualified names within a nested class.
  • Fixed an issue where the NetworkCallable attribute did not work correctly.
  • Fixed an issue where double-clicking an error log entry did not open the corresponding code location.
  • Fixed an issue where opening a large project caused the Inspector to become so slow that it was practically unusable.

What's Changed

  • fix constant expression evaluation by @ureishi in #9
  • UdonSharpBehaviour との互換性を高めるため、 udnoBehaviour のインスタンスを使用するプロパティ/関数を追加 by @JanMaki in #10

Full Changelog: 0.0.3...0.1.5