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Optional host-side idle-nudge helper (just idle-nudge): keeps the screen on and prevents
auto-suspend while a video plays — SteamOS Game Mode otherwise blanks and suspends it, and nothing
inside the Flatpak sandbox can stop that. Gated on playback (menus still sleep) and doesn't block a
deliberate power-button sleep. Self-uninstalls when Deckback is removed.
Self-hosted Flatpak repo published to GitHub Pages, with one-click install via a .flatpakref and
automatic background updates (flatpak update).
Flathub submission scaffold under flathub/ (extra-data engine manifest, apply_extra, flathub.json, SUBMISSION.md, and just flathub-prep).
Steam library artwork (capsule / hero / logo / header / icon) and scripts/steam_shortcuts.py to
install it onto the non-Steam shortcut.
Neutral synthetic screenshots and Flathub-grade AppStream metadata (screenshots, branding,
keywords) in the catalogue entry.
Fixed
Swapped X/Y face buttons: physical X now play/pauses. The control table used the positional BTN_NORTH/BTN_WEST codes, which are aliased to the labelled BTN_X/BTN_Y the Deck's pad
actually reports — so X and Y were reversed (pressing Y did play/pause).