Releases: ProwlEngine/Prowl
Releases · ProwlEngine/Prowl
Release list
v1.0-preview-3
What's Changed
- Fix custom asset editors for user-assembly EngineObject types (allow for custom editors) by @Acissathar in #310
- Update launch.json by @PaperPrototype in #317
- Add error message for "Vertices data must not be empty when assigning vertex data" by @PaperPrototype in #314
- Fix collider DrawGizmo incorrecly placed the shape's Center offset through the combined rotation, leading to mismatch between actual physics shape and debugging by @Acissathar in #318
- Normalize separators in Show in Explorer by @Acissathar in #322
- Improved rename flow and added auto-expanding/better context menu flow for hierarchy panel by @xZekro51 in #324
- Modify import and asset/scene references to use the actual names, rather than the EngineObject constructor default of New (TypeName) by @Acissathar in #323
- Fix: Cameras that are a child object are being rendered multiple times in Game View by @Acissathar in #325
- Adjust active camera fetch in Scene and GameViewPanel to prevent generating extra garbage by @Acissathar in #326
- Add Align With View to the hierarchy context menu by @Porphyri0n in #327
- Add a + button to the Hierarchy and Unity's Create Empty Child/Parent by @Porphyri0n in #328
- Fixed SLN not including Analyzer project, fixed HierarchyPanel's null analyzer errors by @xZekro51 in #329
- Made it so CTRL + S saves dirty materials too by @xZekro51 in #330
- Added auto SLNX generation upon script compilation by @xZekro51 in #331
- Add Copy, Paste As New, and Paste values for Components by @Acissathar in #316
- Added guards to EventSystem Bubble to prevent crashes from in-update component list changes by @xZekro51 in #334
- Fixed DontDestroyOnLoad, added compile datetime check for project assemblies by @xZekro51 in #336
- Add launch options for samples in VS Code by @PaperPrototype in #346
New Contributors
- @Acissathar made their first contribution in #310
- @Porphyri0n made their first contribution in #327
Full Changelog: v1.0-preview-2...v1.0-preview-3
v1.0-preview-2
What's Changed
- A lot of bug fixes and general improvements
- Idle Asset Unloading
- Asset Database Window to debug Asset Loading/References
- Fixed not launching on some Linux Machines
- Fixed Release builds and Exported games not being setup for Mac correctly
- SMAA 1x Anti-Aliasing by @keithwill in #306
New Contributors
- @keithwill made their first contribution in #306
Full Changelog: v1.0-preview...v1.0-preview-2
v1.0-preview
Over 1000+ commits, Complete rewrite of the Editor and Runtime
New Contributors
- @10xJosh made their first contribution in #51
- @recore67 made their first contribution in #90
- @IsaacMarovitz made their first contribution in #97
- @JaggerJo made their first contribution in #107
- @jihadkhawaja made their first contribution in #106
- @japsuu made their first contribution in #139
- @treviasxk made their first contribution in #142
- @brmassa made their first contribution in #147
- @ArtemkaKun made their first contribution in #183
- @UBTL made their first contribution in #220
- @Tryibion made their first contribution in #234
- @xZekro51 made their first contribution in #243
- @ZedDevStuff made their first contribution in #247
Full Changelog: https://github.com/ProwlEngine/Prowl/commits/v1.0-preview