Skip to content

0.4.6

Choose a tag to compare

@PsychoSmiley PsychoSmiley released this 02 Aug 11:57
  • Add open-world run_simulation(): autonomous turns, move locations, 1 action/step
  • Add world LOCATIONS (Park/Home/Cafe) state machine + current_time clock (advance_time()); swap the names = a different world, no pathfinding
  • Add system_interaction(): Game-System asks an idle agent "what now?"
  • Add extract_clean_json_for_history(): strip think-tags/prefix/fences -> {response,action} (keeps spoken text only, stops raw-history pollution + LLM self-imitation cascade)
  • Add perform_action() + get_available_actions_for_agent() (go, talkTo, rest, sleep, wait, order)
  • Switch model -> llama-2-13b
  • Note grind: send_message() ~= system_interaction() dup (killed in 0.5.1)
    param($b) $b.Replace("nnFull Changelog", "n"+$fn+"n`nFull Changelog")

Full Changelog: 0.3.2...0.4.6