0.4.6
- Add open-world
run_simulation(): autonomous turns, move locations, 1 action/step - Add world
LOCATIONS(Park/Home/Cafe) state machine +current_timeclock (advance_time()); swap the names = a different world, no pathfinding - Add
system_interaction(): Game-System asks an idle agent "what now?" - Add
extract_clean_json_for_history(): strip think-tags/prefix/fences ->{response,action}(keeps spoken text only, stops raw-history pollution + LLM self-imitation cascade) - Add
perform_action()+get_available_actions_for_agent()(go, talkTo, rest, sleep, wait, order) - Switch model -> llama-2-13b
- Note grind:
send_message()~=system_interaction()dup (killed in 0.5.1)
param($b) $b.Replace("nnFull Changelog", "n"+$fn+"n`nFull Changelog")
Full Changelog: 0.3.2...0.4.6