RPG Reactor 0.94.1
Pre-built editor binaries for Windows, macOS, and Linux are available at https://psychronic.itch.io/rpg-reactor. This repository release covers the source.
RPG Maker MV compatibility push
A large commercial MV project's full 168-plugin stack (Yanfly, Victor Engine, MOG, SRD, LeTBS, and more) now boots, plays its intro cutscenes, saves and loads through its own custom menus, and runs LeTBS tactical battles all the way into rendered combat turns: grid positioning, movement ranges, turn order, and battle HUD, all under the PIXI 8 runtime. The MV compatibility layer gained MV's battleback chain, window-internal sprite aliases, MV's battle-field creation order, the MV cell-sheet animation engine for plugins that subclass Sprite_Animation, functional character balloons and sprite-hosted animations, message sub-window plugin chains, ToneFilter, MV Bitmap tone/hue manipulation, the MV gauge/color API on Window_Base, and ~25 more scan-driven gap-fills, each preserving MV's argument guards verbatim so plugin feature-detection keeps working.
Runtime resource watchdogs
Resource loads that silently die (firing neither onload nor onerror, which is common on slow or cloud-synced disks) previously hung the game forever on a black screen with zero console errors. The runtime now watchdogs every database JSON, image, and audio load from the engine's own frame tick, retries stalls in parallel until they arrive, revives audio buffers that plugin caches still gate on after MZ code destroyed them, and degrades genuinely missing audio/images to silence/blank with a loud console error instead of deadlocking scene startup.
Effekseer Animation Generator
- Interface category rebuilt in native 3D and grown to 21 instruments: Orbital Survey (build-your-own solar system with per-planet custom textures), Starship Analysis, Reactor Core, Circular Gauge, Bar Meter, a 3D Battery cell, Behavior Matrix, Flight Prediction, Composite Waveform, and more. Every panel rotates truthfully with the orientation gizmo and can display user-typed text.
- New battle content: a 10-recipe Physical attack pack (Slash, Bite, Punch, Impale, Claw Rake, Crush, Arrow Hit, Parry, Whip Crack, and Blood with Burst/Spray/Drip splatter patterns), new Energy spells (Energy Boost, Energy Column, Binding Circle, Hex Forcefield), Christian Cross variants (Latin, Orthodox, Greek, Celtic), and jagged Ice Shards models.
- Parametric texture engine, exact-trackball 3D orientation controls, and Effekseer preview loading fixes in the Database and Event animation pickers.
Editor
- MZ-style tile-layer dimming: selecting map layer 1-4 fades the other layers so the active layer is always obvious.
- All new Forge content localized across the editor's 17 languages.
- PIXI v8 plugin compatibility:
getBounds().containshit tests restored for plugins written against the v5-v7 Rectangle API.
Full details in CHANGELOG.md and editor/CHANGELOG.md.