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RPG Reactor 0.94.7 — Map Editing You Can Trust

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@Psychronic-Games Psychronic-Games released this 13 Jul 16:07
· 30 commits to main since this release

A fast-follow fix release driven by user reports against 0.94.5. (0.94.6 was an internal development version and was never published; its changes ship here.)

Highlights

  • The paint bucket actually fills: flood fill matches autotiles by terrain kind instead of exact shape variant, covers the whole connected region instead of leaving rings of old tiles, and recomputes autotile borders after the fill. The eraser's fill mode matches the same way.
  • Strict layer separation: with a manual layer (L1–L4) selected, every paint tool writes only to that layer — ground autotiles no longer ignore the picker and silently clear decorations on other layers. Auto mode keeps MZ-style smart stacking.
  • Region tools that paint regions: the rectangle, circle, and paint bucket tools respect the Regions tab instead of painting tiles from the previously selected palette tab.
  • Playtest autosave: the Playtest button saves the project (current map, database, map list) before launching, so tests always run what the editor shows.
  • No more plugin blend blackouts: multiply/screen blending renders natively under PIXI v8 again — toggling plugin overlays such as Sang Hendrix's parallax collision editor no longer blacks out the screen or floods the console with backBuffer warnings.
  • Boots through broken plugin wrappers: non-async SceneManager.run wrappers (VisuMZ Core Engine among them) no longer crash or black-screen startup, and ES5-style PIXI.Filter.call(...) construction works under PIXI v8.
  • Browser editor: database lists show their mini preview icons, and the character/face/SV-battler/icon pickers open in the browser edition.

Full details: release overview · changelog · editor changelog

Pre-built download binaries are available at https://psychronic.itch.io/rpg-reactor.