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Large maps are playable now. With the largest map size the game stuttered heavily: all trees and stones of the whole map were updated every tick. Now only the visible ones get render objects.
Creating a large map takes a few seconds instead of up to half a minute.
The AI searches its territory much faster on large maps.
AI
The AI looks for coal and iron with priority if it has no mine for them. Without both there is no steel and so no weapons for new knights.
Smart AIs know where the minerals are on the map. They build their mines at the best spots and expand towards the minerals if there are none in their territory.
If there is no miner and no pick left for a coal or iron mine, the AI gives up a mine of a mineral it has plenty of, so that its miner can work in the new mine.
Fixes
A special click (left + right mouse button) no longer triggers a normal click afterwards. E.g. the map button opened the map after jumping to the castle.
ImageSharp was replaced by StbImageSharp to get rid of its known vulnerabilities.