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"Packet data: ..." has been replaced with "Remote call 1: ..." for better intuition on what it means.
Every remote call is now under a separate container for the same reason as above.
Reworked how the remote naming module works: it now allows the module to output multiple remote calls from different remotes, which will make it possible for remote compression libraries such as Zap - who compress multiple remote calls into one - to decompress the remote data, and have it displayed on the packet profiler as individual remotes.
When using the in-game profiler, you can resize one, or both, axes of the packet chart UI by dragging the ends of the frame.
The buttons for the in-game profiler are now positioned on the right side of the screen, due to Roblox's topbar having occluded the buttons previously.
Slightly updated the syntax highlighting to highlight curly brackets, and how buffers were highlighted.
The packet frame tooltip now has its position clamped in order to not leave the screen viewport.
The first parent of the RemoteEvent is now included in the remote name, as to more easily see which category the remote belongs to.
Buffers now have each byte read as a uint8 for easier debugging.
You can hover over parts of the pie chart, which will highlight that area. I've yet to come up with a good idea on what pressing it should do 🙂
The packet chart UI now adjusts its sizes based on whether the scroll bar is visible, to maximize space usage.
The packet chart UI and packet profiler UI now use "bytes" and "kilobytes" respectively, instead of their abbreviations, for better readability.
Slightly modified the packet chart UI to be more sleek.
Fixed a bug where some instances could break the richtext rendering, if named with one of the characters used by the richtext markup format.
Reworked parts of the code for better readability.
Removed the RichText render cap due to Roblox changing how the limit is counted.