2026.624.5
Highlights
- Added
#VOLWAVsupport for chart-defined WAV volume. - Embedded multi-platform FFmpeg into the final DLL, reducing separate native release artifacts.
- Reduced BMS playback overhead.
- Corrected audio volume routing for BGM, keysounds, and preview samples so chart/sample playback is not affected by effect/sample volume.
- Local BMS leaderboards now match scores by beatmap hash instead of beatmap ID, preserving scores after reimport.
Fixes
- Prevented preview audio from replaying during gameplay.
- Fixed import deduplication.
- Fixed parser title inference for bracketed difficulty suffixes.
- Removed non-standard BMS comment stripping support for
//,;, and/* */. - Fixed skin load priority, keys-under-notes layering, and BGA placement/bounds issues.
- Adjusted BGA load ordering.
- Fixed result gauge fail marks after resizing.
- Added
EPOORdisplay to the hit scatter. - Guarded replay fail indicator disposal when unloaded.
- Build now skips recompressing unchanged native backend resources.
Full Changelog: 2026.624.4...2026.624.5