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2026.624.5

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@QingQiz QingQiz released this 10 Jul 04:33

Highlights

  • Added #VOLWAV support for chart-defined WAV volume.
  • Embedded multi-platform FFmpeg into the final DLL, reducing separate native release artifacts.
  • Reduced BMS playback overhead.
  • Corrected audio volume routing for BGM, keysounds, and preview samples so chart/sample playback is not affected by effect/sample volume.
  • Local BMS leaderboards now match scores by beatmap hash instead of beatmap ID, preserving scores after reimport.

Fixes

  • Prevented preview audio from replaying during gameplay.
  • Fixed import deduplication.
  • Fixed parser title inference for bracketed difficulty suffixes.
  • Removed non-standard BMS comment stripping support for //, ;, and /* */.
  • Fixed skin load priority, keys-under-notes layering, and BGA placement/bounds issues.
  • Adjusted BGA load ordering.
  • Fixed result gauge fail marks after resizing.
  • Added EPOOR display to the hit scatter.
  • Guarded replay fail indicator disposal when unloaded.
  • Build now skips recompressing unchanged native backend resources.

Full Changelog: 2026.624.4...2026.624.5