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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -248,7 +248,7 @@ The **graphical method** for solving simple linear programming (LP) problems inv

1. **[Plot the Constraints]():** For each constraint, treat it as an equality and plot the corresponding straight line on the Cartesian plane $\(x_1\)$ on the horizontal axis, $\(x_2\)$ on the vertical axis.

2. **[Identify the Feasible Region]():** For each inequality constraint, determine which side of the line satisfies the inequality. This can be done by testing a point (e.g., the origin $\(0,0)\$ if it's not on the line) in the inequality. The feasible region is the area where all the shaded regions of the inequalities overlap. If there are non-negativity constraints (\(x_1 \geq 0\) and \(x_2 \geq 0\)), the feasible region will be in the **first quadrant**.
2. **[Identify the Feasible Region]():** For each inequality constraint, determine which side of the line satisfies the inequality. This can be done by testing a point (e.g., the origin $\(0,0)\$) if it's not on the line) in the inequality. The feasible region is the area where all the shaded regions of the inequalities overlap. If there are non-negativity constraints (\(x_1 \geq 0\) and \(x_2 \geq 0\)), the feasible region will be in the **first quadrant**.



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