Skip to content

Latest commit

 

History

32 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 

Repository files navigation

PUBG-OFFSETS

A list of auto generated offsets extracted from PUBG SDK to use in an external "tool"

Just reference these in your project and instead of manually updating offsets everytime they change, just overwrite the files with the new one.

These will be updated as soon as there's a new SDK available.

I've added XML comments so that when in Visual Studio you know to what type of object this offset points to, example:

///<summary>USceneComponent *</summary>
public const int RootComponent = 0x0188;

About

Auto generated offsets extracted from PUGB SDK to use in external

Resources

Stars

53 stars

Watchers

10 watching

Forks

Releases

Packages

Used by

Contributors

Languages