Version 0.3
Pre-releaseMiSide Multiplayer - Experimental Pre-Release
This constitutes the first pre-release build for the MiSide Multiplayer modification. This is a strictly experimental version intended for early testing, debugging, and framework evaluation. It includes the core networking foundation and basic player presence capabilities developed thus far.
Because this is an early alpha build, the modification is highly unstable, prone to uncatalogued bugs, and lacks several critical gameplay systems.
Known Issues & Limitations
-
Player Model Visibility: The original body of the player currently fails to render in the environment.
-
Recommendation: It is highly recommended to install and utilize the MiSide Custom Model Loader in conjunction with this release to bypass the missing original asset.
-
Missing Animation Controller: The multiplayer animator system is not yet integrated. Player character models will remain completely static and appear to slide across the terrain during movement.
-
Entity Synchronization Failures: Mita synchronization is currently unstable. The system frequently fails to register positional or behavioral states correctly, and in many instances, it may fail to detect Mita's presence entirely despite her being active in the local environment.
-
Missing State Synchronization: There is currently zero implementation for Mission Synchronization or World State Synchronization. Connected players will not share quest progression, item pickups, or environmental changes.
-
General Instability: Users should expect severe bugs, potential memory leaks, and spontaneous disconnections.
Installation Notes
Ensure your environment is properly configured for BepInEx 6 (IL2CPP) before installing this plugin. Due to the lack of world and mission state synchronization, it is strongly advised to back up your local save data before connecting to a host.