Version 0.4
Pre-release
Pre-release
MiSide Multiplayer - Experimental Pre-Release Update
This constitutes an updated experimental pre-release build for the MiSide Multiplayer modification. This version introduces critical updates to the player rendering and animation frameworks, moving past several limitations present in the initial build. However, this remains a strictly experimental version intended for early testing, debugging, and framework evaluation.
What's New & Improvements
- Default Player Rendering: The original body of the default player now successfully renders and is visible within the game environment.
- Idle Animation Integration: The default player's idle animation has been implemented and plays correctly when the character is stationary.
- Custom Models Optional: Because the base player model now functions correctly, the installation and usage of the MiSide Custom Model Loader is no longer a strict requirement to utilize this multiplayer build.
Known Issues & Limitations
- Animation Behavior & Synchronization: While the idle animation functions, the overall animation behavior remains broken and erratic during gameplay. This instability is caused by fundamental conflicts between how the modification's architecture and the base game handle animation states. A permanent overhaul and fix for this system will be deployed once the base player implementation is fully complete or the core modification architecture is finalized.
- Incomplete Animation States: Standard movement animations, such as walking and running, are currently under active development and are not yet fully integrated.
- Entity Synchronization Failures: Mita synchronization remains unstable and frequently fails to register positional or behavioral states correctly across connected clients.
- Missing State Synchronization: There is currently zero implementation for Mission Synchronization or World State Synchronization. Connected players will not share quest progression, item pickups, or environmental changes.
- General Instability: Because this is an early alpha build, users should continue to expect severe bugs, potential memory leaks, and spontaneous disconnections.
Installation Notes
Ensure your environment is properly configured for BepInEx 6 (IL2CPP) before installing this plugin. Due to the lack of world and mission state synchronization, it is strongly advised to back up your local save data before connecting to a host.