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Release 0.5.0
Adds:
- Custom campaign hot reloading! Changes to your campaign YAML file will be reflected after pressing the hot reload key, F11 by default.
- Campaigns can now have Sigmar's Garden entries.
- Campaign entries can now have per-entry icons, and have their story panel replaced with the placeholder.
- Custom journals! When any are present, the journal menu displays a new journal switcher at the top left.
- Support for output multipliers in modded puzzles, as well as per-output requirements, that are allowed to be non-multiple-of-6.
- A button to export all atoms to images.
Changes:
- Made numberpad digits and home/end keys bindable.
- Temporary unzipped files are now placed in
UnpackedModsinstead ofMods, reducing clutter. - The Mods menu now uses a mod's title, instead of its name, for displaying.
- The Mods menu is now larger, and the mods list is now scrollable.
Fixes:
- The "Upload to Steam" button is no longer clickable.
- The "Switch Campaign Left" button not working with 3+ campaigns.
- Various issues with modded production puzzles.
- Various issues with modded polymer outputs.
- A crash when copying modded puzzles.
- A (vanilla) crash when trying to GIF record a solution with 0 instructions. (thanks isaac!)
- A case-sensitivity issue preventing compilation on Linux.
Technical Changes:
- Added
QApi.AddChamberTypehelper. - Added
Ui.AssignOffsetandUi.AssignCentrehelpers, intended for use with/byAddChamberType. - Fixed
PuzzleOption.EnabledIncrashing in vanilla puzzles. LoadPuzzleContentnow runs before campaigns are loaded. This is required for custom mechanics in campaigns and journals to work properly; this also temporarily breaks RMC.