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v1.0.0
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Added
Core Geometry (Phase 1)
VMF KeyValues writer with nested block support
UE brush to VMF solid exporter with scene traversal
Convexity validation for brush geometry
Test box room generator for quick validation
Materials (Phase 2)
Material mapping from UE materials to Source VMT shaders
UV coordinate export with proper axis alignment
VMT file generation (LightmappedGeneric, UnlitGeneric, WorldVertexTransition)
Texture export to TGA with VTF conversion via vtfcmd.exe
Surface property database (surfaceproperties.txt parsing)
Entities (Phase 3)
Point entity export (spawns, lights, env_soundscape)
Brush entity support (func_detail, func_door, triggers with geometry)
FGD parser for entity schema validation
Source entity actor system with custom UE actors per entity class
Soccer-specific entities (game_round_win, func_nogrenades)
Spectator spawn actors
Visual spawn indicators (colored arrows and capsules)
FGD-driven detail panel with dynamic property widgets
Custom entity detail panel with validation
Entity I/O (Phase 4)
Entity I/O connection system (Output → targetname,Input,param,delay,refire)
I/O visual wires in the editor viewport
Entity palette for browsing and spawning Source entities
Tag Configuration (Phase 5)
Tag-driven entity configuration on UE actors
Trigger volume export with touch/damage/push types
Model Export (Phase 6)
SMD exporter for static meshes with bone weights
Skeletal mesh export with bone hierarchy
Animation export to SMD sequences
QC file generation for studiomdl compilation
Physics collision extraction and convex decomposition
Mesh-to-brush conversion for simple geometry
Compile Pipeline (Phase 7)
Headless compile pipeline (vbsp → vvis → vrad)
Steam libraryfolders.vdf parsing for auto-detecting game paths
Full export pipeline (export → validate → compile → package)
Distributable packaging (copy BSP + assets to game directory)
Compile time estimation heuristics
Console commands: ExportTestBoxRoom, ExportScene, CompileMap, ExportModel, FullExport, Validate
Advanced Geometry (Phase 8)
Displacement surface export from UE Landscapes
Skybox export (3D skybox with sky_camera)
Prop export (prop_static, prop_dynamic, prop_physics)
Vis optimization (hint/skip brushes, area portals, func_viscluster)
Water volume export with shader selection
Editor UI (Phase 9)
Editor toolbar with SourceBridge dropdown menu
Export settings panel (target game, output path, compile options)
VMF preview panel with text output
Compile progress UI with notifications
Export validation with error/warning reporting
Build Compatibility
Full UE 5.7.3 compile compatibility
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