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v1.1.0
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Added
Source → UE Import Pipeline (Phase 11)
VMF file parser and importer (geometry reconstruction via CSG plane clipping)
BSP import via bundled BSPSource decompiler (Java)
Material import with VMT parsing, reverse tool mapping, and placeholder generation
VTF texture reader for Source textures (DXT1/DXT3/DXT5/BGRA8/UV88)
VPK archive reader for stock game materials (hl2, cstrike, platform)
Masked and translucent material support (3-tier: opaque/masked/translucent)
Tool texture visualization with semi-transparent colored materials
Console commands: ImportVMF, ImportBSP
MDL Model Import (Phase 12)
MDL/VVD/VTX binary reader for Source model files
Model import as UStaticMesh on ASourceProp actors
LOD, body group, and hitbox support
PHY collision data reader
Round-trip model export (import → re-export preserves data)
Custom model packaging in full export pipeline
Brush Entity Parity (Phase 13)
ASourceBrushEntity class for brush-based entities (func_detail, triggers, etc.)
Full keyvalue, spawnflag, and I/O connection preservation on import
FGD-driven property editing for all brush entity types
Parent-child entity attachment (parentname support)
Round-trip export for brush entities with original plane/UV data
Advanced Editor Tools (Phase 14)
Source I/O Node Graph Editor with auto-layout and bidirectional selection sync
Custom graph nodes with entity-colored title bars, FGD property widgets, and connection editing
Pin coloring (output=green, input=blue) and wire coloring by entity type
Wire tooltips showing connection details (output → target.input, delay, refire)
Jump-to-node navigation (select entity → graph pans to its node)
I/O connection parameter display and inline editing
Entity-specific editor sprites (lights, spawns, props, triggers)
PIE runtime with Source spawn points, first-person walking pawn, and noclip
Tool texture per-face hiding in PIE mode
SourceBridge GameMode for Play-In-Editor testing
Fixed
VMF plane winding for correct front-face rendering on import
UV computation for imported brush textures
Material rendering using Material Instance Dynamic instead of per-material UMaterial
VPK archives being wiped during BSP import cache clear
VMT parser handling unquoted keys/values and nested quoted strings (water materials)
Material search ordering (check VPK before recursive disk scan)
Large map import performance (progress bars, reduced logging)
MDL header offset bug causing model imports to fail
Source → UE rotation conversion for props
FGD parser stack overflow from circular inheritance
I/O graph showing wrong classnames during import (deferred rebuild)
I/O connections from BSPSource-decompiled VMFs using ESC (0x1b) separator
Changed
Release workflow now downloads and bundles BSPSource v1.4.7 automatically
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