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v1.1.2
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Fixed
Blue tint in Lit mode caused by TOOLS textures blocking light (NODRAW, CLIP, TRIGGER, SKYBOX, etc.)
TOOLS-only meshes now have shadow casting and distance field lighting disabled at the component level
TOOLS materials switched to Unlit+Translucent base so they don't interact with the lighting system
Lit mode normals using broken centroid heuristic replaced with VMF plane normals (import and reload paths)
Base materials missing Roughness=1.0 and Metallic=0.0 causing specular blue sky reflections
Missing tangent data on imported proc mesh sections causing flat shading in Lit mode
Save/reload persistence for props (UStaticMesh) and worldspawn brushes (StoredBrushData + PostLoad reconstruction)
Texture z-fighting caused by csgRebuild running after import
Texture sizes not reloading correctly on re-import
Added
Source Material Browser panel with texture preview thumbnails
Persistent material and texture re-import on subsequent loads
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