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Releases: RENEGADE-ANDROiD/R1Q2v2

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Build 8012

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@RENEGADE-ANDROiD RENEGADE-ANDROiD released this 05 Sep 06:19

R1Q2v2 is a modern Windows build of r1ch’s R1Q2. It still looks and plays like R1Q2. Menus, console, and movement stay classic. A few Q2PRO ideas are in (public server list, MD3 view weapons, .pkz packs, layered crosshairs) without turning this into a cheat client or a heavy effects pack.

This is the first public Build 8012 drop.

Install
You need a Quake II install (Steam is fine). Copy next to quake2.exe:

  • R1Q2v2.exe, r1q2ded.exe, gamex86.dll
  • ref_r1gl.dll, ref_gl.dll
  • z.dll, libpng16.dll, jpeg62.dll
  • OpenAL files included
  • baseq2/r1q2v2_visual.cfg into the install baseq2 folder

Launch R1Q2v2.exe. Retail / Steam data is not included.

What’s in 8012

  • Public server browser (q2servers.com + LAN) and a separate Address Book
  • .pkz ZIP packs and PNG/JPG/TGA texture replacements
  • MD3 view weapons and vwep skin fallbacks
  • Layered crosshairs (ch1–ch3), scale, color, alpha, health tint — all saved
  • Widescreen Hor+ FOV and a wide HUD (health left, armor/weapon right on 16:9)
  • HUD scale / top HUD / HUD alpha
  • See-through water and slime; lava stays solid
  • Chat ignore/mute (ignore.txt)
  • Demo pause and speed
  • .loc names on the HUD
  • Sync physics option (cl_async 0) for classic jump timing only — this is not Q2PRO pmove. Default stay is stock R1Q2 async.

Notes

  • Prefer ref_r1gl.dll.
  • Screen blends default off (cl_blend 0, gl_polyblend 0).
  • Old gl_hudscale configs are redirected so they no longer shrink the whole 2D layer.
  • Cvar list: CVARS.md

Credits
r1ch (original R1Q2), h0s3r (this update). Ideas from Q2PRO — not a port of it.