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Walkabout: Enable scripting for all doors #49

@culacant

Description

@culacant

All door scripts should be turned on when loading a world.
We can easily enable all scripts everywhere, but since we still have lots of function calls stubbed, this would spam errors all over.
To prevent this, make a list of door object ID's per world, when we load a world enable scripting on these.

Implementation in WorldLoader:

  • when a new world is loaded, loop through the list of script-enabled objects and enable scripting

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