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World Explorer 3D — Release v1.1.0
World Explorer 3D — Release v1.1.0
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Release date: 2026-02-10
Previous release: v1.0.0
What’s New Since v1.0.0
This release focuses on deterministic world quality, performance stability, and space-layer polish.
🌍 RDT-Powered Deterministic World Generation (New)
- Added a new
js/rdt.jsutility that computes location complexity and deterministic seeds from geography. - Procedural visuals now stay consistent for the same location across reloads (windows, building variation, road texture variation), improving visual coherence and reducing “random jitter” between sessions.
- Added built-in RDT self-tests to catch regressions in complexity calculations.
🎨 Better Graphics Consistency
- Visual variation is now generated via seeded randomness rather than fully non-deterministic values.
- Net effect: neighborhoods keep their own style while rendering more reliably from one run to the next.
🚀 Solar System / Space Flow Improvements
- Continued refinements to environment transitions and cleanup logic across Earth, space flight, and Moon states.
- Better stability during city/environment switches and long sessions.
⚙️ Performance & Runtime Stability
- World loading now uses RDT complexity to adapt query behavior for dense vs sparse areas.
- Physics road proximity checks now use adaptive throttling with safety overrides for high-speed and recovery scenarios.
- Added cache invalidation hooks during location reloads and major mode transitions to prevent stale road proximity state.
Comparison Snapshot
v1.0.0 introduced
- codebase as single-file architecture.
- Initial solar system/space-flight/moon traversal stack.
- Core multi-environment switching and major stability fixes.
v1.1.0 builds on that with
- Architecture milestone: the project has been fully restructured from a large single-HTML implementation into a modular multi-file engine architecture.
- Deterministic procedural generation infrastructure (RDT).
- Better graphics consistency per location.
- Adaptive performance logic tied to location complexity.
- Additional transition/cleanup hardening for Earth ↔ Space ↔ Moon flow.
Notes
- No breaking API changes expected for end users.
- Existing controls and gameplay loops remain intact.