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Releases: RSDWArchive/RSDWDevKit

RSDWTools_ Dev_Kit_1.52

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@RSDWArchive RSDWArchive released this 27 Sep 21:55

Updates in 1.52:
Fixed an issue where certain decorations would cause build deliveries to error
Increased deliver speeds. Setting delay to 0 ms when delivering will force many building pieces into the same frame. You can deliver very massive builds very quickly.

This Mod uses the latest UE4SS for RSDragonwilds:
https://www.nexusmods.com/runescapedragonwilds/mods/4?tab=files&file_id=2111

3.0.1-gf6d5f942

Exact UE4SS Source:
SHA-256: D936FD2D66AE9287F0B32AEC5F698AA81FF20EF744EAC43BF62D8475469393DF
Size: 20,567,040 bytes
UE4SS-RE/RE-UE4SS@f6d5f94

RSDWTools_ Dev_Kit_1.48

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@RSDWArchive RSDWArchive released this 06 Aug 02:44

Fixed an issue where items and actors where not utilizing the delay system for Build Service deliveries.

RSDWTools_ Dev_Kit_1.47

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@RSDWArchive RSDWArchive released this 04 Aug 18:28

Fixed an issue where 0ms wasn't being allowed in Build Service.

RSDWTools_Dev_Kit_1.46

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@RSDWArchive RSDWArchive released this 31 Jul 08:00

Updated for 0.12.1 Support.
Fixed an issue where Build Service was incorrectly delivering builds.
Added configurable Rate of Delivery for Build Deliveries

RSDWTools_ Dev_Kit_1.51

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@RSDWArchive RSDWArchive released this 23 Sep 05:17

Now supports the latest UE4SS for RSDragonwilds:
https://www.nexusmods.com/runescapedragonwilds/mods/4?tab=files&file_id=2111

3.0.1-gf6d5f942

Exact UE4SS Source:
SHA-256: D936FD2D66AE9287F0B32AEC5F698AA81FF20EF744EAC43BF62D8475469393DF
Size: 20,567,040 bytes
UE4SS-RE/RE-UE4SS@f6d5f94

RSDWTools_Dev_Kit_1.5.0.zip

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@RSDWArchive RSDWArchive released this 22 Sep 08:22

Updated Capture Build and Build Delivery to support 1.0 release.

RSDWTools_Dev_Kit_1.45

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@RSDWArchive RSDWArchive released this 08 Jun 07:20

Functionally no different then 1.44. Just forgot to create a watcher for build mode/repair mode in oculus so the UMG's update automatically.

RSDWTools_ Dev_Kit_1.44

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@RSDWArchive RSDWArchive released this 08 Jun 05:21

Trying something a little different for Oculus
Basically redid it in many ways to attempt to include more precision while reducing crashing.
Its better but its not perfect yet.
Also added the ability to deliver via Build Service all of the new things RSDWBaseBuilder can do.

RSDWTools_Dev_Kit_1.43

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@RSDWArchive RSDWArchive released this 05 Jun 22:52

Added a Toggle, off by default, for Right Click Inspect Actor Transforms in the Oculus Section
This isn't necessarily needed to be on at all times.

RSDWTools_ Dev_Kit_1.42

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@RSDWArchive RSDWArchive released this 05 Jun 19:39

Updates in this Patch
Full "Tunables" to config values "easily" in Oculus Mode
Configs is still the raw commands/hotkey configs
Some optimization fixes to everything Oculus, it should feel smoother/crash less
New Rotation Mode
New Scale Mode
Added Force Placing of Actors to Build Mode
Everything I added is in the UMG's on screen in-game so you shouldn't get lost
Inevitance suggested on release of an actor we update the transforms menu in oculus to reflect the new transforms. Great idea. Added it.
Inevitance reported grab/release issue. Found it, fixed it.
Friz, the Great Wizard reported item duplication via oculus not duplicating with transforms. Found that and fixed it.
Friz, the Great Wizard mentioned items spawned to oculus, occasionally "drop" while moving them without intentionally releasing them. I have a pretty good idea why, I fixed it, and I can't recreate the problem anymore... but I'm not 100% confident in it. Considering this semi fixed but keeping an eye on it for more reports.