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BetterLegacy 1.8.0 Prerelease 1
Pre-release
Pre-release
1.8.0-pre.1
Features
Core
- callModifierBlock modifiers now check for modifier blocks in the objects' associated Prefab. Good for per-Prefab functions.
- Fully implemented Level Collections, item collaborating and Prefabs to the Arcade server.
- Server now has support for date published values. Levels uploaded before this update will not have this value, and as such won't be sorted.
- Added a bunch of fonts.
Arcade
- Added viewing online Level Collections to the Arcade menu.
- Online tab now has sort settings.
Editor
- Added "Snap Created" in Config Manager > Editor > BPM. This forces new objects to snap to the BPM.
- Added "Retain Copied Prefab Instance Data" in Config Manager > Editor > Data. If the copied Prefab instance data should be kept when loading a different level.
- Added a file version field to Prefabs, levels, level collections and player models. You can right click the field to edit the version number.
- Player models now have a creator field.
- .vgp Prefabs now load in the External Prefabs list.
- Ported Prefab preview from VG, except you can customize the Prefab's icon with any JPG image file. You can also use the new Capture Area box.
- Added a Capture Area box. This acts as an in-game camera that is draggable. The outline can be dragged to resize the resolution, the slider can be changed to set the zoom, the corners can be dragged to rotate and the inner box can be clicked to take a screenshot of that area.
- Added "Timeline Object Prefab Icon" in Config Manager > Editor > Timeline. With it on, the Prefabs' icon will be prioritzed over the Prefab Type icon.
- Reworked the "View Uploaded" editor dialog to allow viewing of Levels, Level Collections and Prefabs.
- Optimized layer setting a little by updating timeline objects in chunks.
- Collapsed Prefab Objects now have their start position set to the Prefab offset.
- Server related processes now have a progress bar popup.
- Changed Creator Links.
Fixes
- Finally fixed polygon shape conversion not working in some cases (why so many edge cases omg).
- Fixed the depth value of Prefab Objects not being copied and not working with random.
- Fixed Prefab Object speed not affecting the lifetime.
- The Object Drag Helper should now line up more consistently with objects.
- Fixed some modifier values not supporting the variable system.
- Fixed the Timeline Object Collapse Length setting not actually being used.