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Added "Retain Modifiers" value to updateObject modifiers. If set to true and Respawn is off, the modifiers will not be removed from the runtime.
Added "Parent Self" to Prefab Objects. This makes Prefab Objects act like regular parented objects where the transform origin is at the parent chain instead of the base origin.
Added "Offset Parent Desync" to Prefab Objects. This makes prefab parenting act like it does in modern versions.
The player can now jump while upside down if the Allow Reversed Jumping toggle is enabled in the Global tab inside the Player Editor. This also includes a regular Allow Jumping toggle, Allow Wall Jumping toggle and Allow Wall Sticking toggle.
Added some playerEnableJump modifiers for modifying if the players can jump.
Polygon shapes now have a Thickness Angle value.
Added a ton of player trigger and action modifiers.
New event type: Shockwave.
Example Companion
Added a command for selecting objects with the same prefab group.
Editor
Added more color keyframe editor context menus.
Added a path field to the Project Planner.
Added context menus to the event keyframe editors.
Project Planner now supports context menus and popups.
The BG editor now displays the prefab name.
Added QOL variable rendering for modifier values.
The Random Types and the Relative toggles in object keyframes can now be hidden.
Improved editor complexity to include event bins (rows), random types and relative toggles.
Added more editor popups to Asset Packs.
Level Collections now have an editor path value. When viewing the levels of the collection, the collections' editor path will be used instead of the actual path.
Levels now display editing progress. If the progress is 100%, it displays as a checkmark. The level's progress can be set in the settings editor (where you edit the BPM).
Added OpenMultiObjectEditor keybind function. This can be used to open the Multi Object Editor even if there is only one object selected.
Added an "Editor Group" system for timeline objects. With this you can organize your objects into groups that can be collapsed / hidden, selected, etc.
Changes
Core
Heavily improved performance of levels.
Color modifiers should no longer act strangely when used on helper objects.
Changed the LDM (Low Detail Mode) toggle for objects to have more values, currently only accessible in the context menu for the LDM toggle.
Normal = object spawns regardless of LDM setting (unless the object is empty).
High Detail Only = object only spawns if the LDM setting is off.
Low Detail Only = object only spawns if the LDM setting is on. Good for replacement objects that should display instead of higher detail objects.
No Spawn = object never spawns. Only for unused objects you don't want to remove from a level yet.
Story
Updated DOC.01's boss level to use the new Shockwave effect and color blend modes, plus tweaked some effects to not be as disorienting.
Editor
Show Modified Colors setting now applies to event colors.
The Character planner is no longer based on folders. Character planners made before this point will need to be remade.
Changed the default behavior of adding collaborators to opening the search user popup.
Renamed "Video BG" event to just "Video".
Event bins no longer display a label if there is no valid event.
Improved the event editor UI code.
Improved the workflow of Level Collection editing.
Optimized object spawning by recalculating the spawner once instead of per modifier.
Redesigned the Multi Object Editor UI.
The info that displays for players when a player is hovered over now automatically updates per frame.
Fixes
Fixed File Browser title scale being way bigger than it should be.
Fixed setting the keybind function not saving the keybind profiles.
Fixed some issues with Level Collection editing.
Fixed the delete button on marker and layer colors not displaying.
Fixed Prefab parenting not changing with copy + paste.
Fixed the player being able to jump underneath a platform in platformer game mode.
Fixed gravity affecting the player while the game is paused.