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The actorFrameTexture modifier now includes two new values: All Cameras, Clear Texture, BG Custom Color, etc.
All Cameras makes the frame display all render layers (BG > FG > UI).
Clear Texture clears the previous frame from the current, preventing frame bleeding.
BG Custom Color sets a custom background color. Leave empty to use the regular background color.
Calculate Zoom is how the zoom usually works. With it off, the zoom value won't depend on the resolution.
Texture Offset & Scale fixes the texture being incorrectly positioned. (normally you would have to use translateShape to fix it but that was kinda hacky)
Hide Players, well, hides the players.
setImage modifiers also have Texture Offset & Scale values.
Editor
Capture Area now has a setting for capturing all cameras / layers. This is in case you have a prefab that contains BG objects or objects on other render layer types.
Changes
Core
Animation difficulty no longer allows level save data being modified with Zen & Practice modes.
Moved all object material assets into one Asset Bundle.
Fixes
Hopefully fixed level loading breaking in some cases where the player runtime data isn't cleared correctly.