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This repository was archived by the owner on Jun 12, 2024. It is now read-only.

RTFunctions 1.10.0

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@RTMecha RTMecha released this 12 Mar 04:37
· 158 commits to master since this release

1.10.0

  • Added a boost counter for ObjectModifiers and ArcadiaCustoms.
  • Fixed a bug with Custom Objects in Player Models visibility values being the opposite if the value is zen mode.
  • Added Opacity Collision toggle to Beatmap Objects. If on, the object will work like alpha+ objects, if the opacity is lower than 100% it will turn the collision off.
  • Added a image storage system for Image Shapes.
  • Discord Rich Presence (status) can now be customized if you already have a Discord App and Rich Presence via the Discord Developer portal. The following icons are required for their respective uses: arcade, editor, pa_logo_white, play.
  • Added Parent Desync to Beatmap Objects. Once the object is spawned, it will "detach" itself from the parent and continue as normal. This should be useful for bullets, particles and more.
  • Changed the menu moving sounds to a click and a block sound so it's not always the blip noise.
  • Level loading should be faster now, since previously the level updated twice for some reason.
  • Fixed most custom shape collisions, aside from the heart outlines. the half heart outlines do work so you can use those instead.
  • Fixed deleting objects still regenerating its children, throwing an error.
  • Updated Steam systems. Replace Project Arrhythmia_Data/Plugins/steam_api64.dll with the steam_api64.dll file provided.