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Releases: RaDegradableTrash/FloatingTrees
Release list
FTS_Alpha_v0.1.1
FTS_Alpha_v0.1.0
(This pre-release includes content changes including PreAlpha_v0.0.4, v0.0.5, and v0.1.0)
Removed resulting rulings
Removed unnecessary components temporarily
Modified layer-view logics
Modified block-specific edit logics
Added hovering tinted effects during edits
Added dark scene transitions
Added fast scene switcher
Deleted crosshair
Imported and applied sound effects for camera rotation & block edits from Minecraft Wiki

FTS_PreAlpha_v0.0.3
FTS_PreAlpha_v0.0.2
Modified 8 block system (1row2col4layer) into 125 block system (5row5col5layer)
Removed block rotation restriction (axis lock removed)
Modified forces of explosion on each block
Modified controlling forces
Added rocket as prefab
Removed camera position&angle automation towards the rocket
Added mouse lock with right click on screen, esc to cancel
Added mouse scrolls to zoom in and out towards the rocket
Modified terrain
Added new scene "Workshop", few modification made

FTS_PreAlpha_v0.0.1
Added radar to show direction and distance towards LandingPad when it is out of view
Modified to make radar half transparent, reducing visual obstruction
Modified to make radar blink, reducing visual obstruction
Replaced original rocket object with 8 block system
Changed 8 block physics into kinematic/dynamic switching
Modified controls to suit new 8 block system
Added TMPs to show game results
Added TMPs to show failure reasons when required
Modified failure reasons to be varied into 7 different occasions
Explosive force modified to be in direct proportion to the force crashing
(Unity project compressed and attached below)




