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Releases: RaDegradableTrash/FloatingTrees

FTS_Alpha_v0.1.1

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@RaDegradableTrash RaDegradableTrash released this 09 Feb 09:16

Created main menu
Created UI components for Menu scene
Modified building status logics
Fixed bugs on status saving
Modified explosion forces
Imported and applied Minercaft font

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FTS_Alpha_v0.1.0

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@RaDegradableTrash RaDegradableTrash released this 06 Feb 17:23

(This pre-release includes content changes including PreAlpha_v0.0.4, v0.0.5, and v0.1.0)

Removed resulting rulings
Removed unnecessary components temporarily
Modified layer-view logics
Modified block-specific edit logics
Added hovering tinted effects during edits
Added dark scene transitions
Added fast scene switcher
Deleted crosshair
Imported and applied sound effects for camera rotation & block edits from Minecraft Wiki

Screenshot 2026-02-06 at 09 40 37 Screenshot 2026-02-06 at 09 41 08 Screenshot 2026-02-06 at 09 41 34 Screenshot 2026-02-06 at 09 41 45 Screenshot 2026-02-06 at 09 42 12 Screenshot 2026-02-06 at 09 42 37 Screenshot 2026-02-06 at 09 43 18

FTS_PreAlpha_v0.0.3

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@RaDegradableTrash RaDegradableTrash released this 30 Jan 20:37

Modified camera following logics
Modified camera rotation & zooming logics
Created camera control input task waitlist
Removed temporary goal rules (landing pad)

Deleted and recreated workshop
Modified terrain

FIxed minor bugs on camera rotation and following
Fixed minor bugs on collision detection

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FTS_PreAlpha_v0.0.2

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@RaDegradableTrash RaDegradableTrash released this 16 Jan 17:26

Modified 8 block system (1row2col4layer) into 125 block system (5row5col5layer)
Removed block rotation restriction (axis lock removed)
Modified forces of explosion on each block
Modified controlling forces
Added rocket as prefab

Removed camera position&angle automation towards the rocket
Added mouse lock with right click on screen, esc to cancel
Added mouse scrolls to zoom in and out towards the rocket

Modified terrain
Added new scene "Workshop", few modification made

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FTS_PreAlpha_v0.0.1

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@RaDegradableTrash RaDegradableTrash released this 11 Jan 17:54

Added radar to show direction and distance towards LandingPad when it is out of view
Modified to make radar half transparent, reducing visual obstruction
Modified to make radar blink, reducing visual obstruction

Replaced original rocket object with 8 block system
Changed 8 block physics into kinematic/dynamic switching

Modified controls to suit new 8 block system

Added TMPs to show game results
Added TMPs to show failure reasons when required
Modified failure reasons to be varied into 7 different occasions

Explosive force modified to be in direct proportion to the force crashing

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(Unity project compressed and attached below)