Releases: RaYRoD-TV/MarioKart64-VR
Release list
Mario Kart 64 VR 1.0.0
Four camera modes you can flip between mid-race: third person, first person, theater, and a diorama view where the track sits out in front of you like a tabletop.
A real in-game VR menu (pause, then right trigger). World scale, camera distance, eye height, 3D depth, HUD distance, all adjustable live until it feels right. The HUD's world-locked by default so it isn't stuck to your face.
I went a little overboard on race options. Custom modes: Tag (longest time as "it" loses, and the CPUs that are "it" will actually chase you down), Knockout, Balloon Battle, Treasure Hunt, and Infected (one carrier spreads it by touch). On top of that there's item rain, track hazards, mirror mode, kart sizes, 1 to 5 laps or no limit, speed classes up to 500cc, turbo laps, and a track roulette. Plenty to play with.
Fair warning, it's a beta and there will be bugs. I'm actively working on it and pushing updates, so if something breaks or feels off, tell me and I'll get on it.
What's next:
More game modes, including a proper single-player Battle mode.
Ongoing polish and fixes as they land.
The long-term goal I'm chasing is online co-op / netplay.
Same VR treatment I gave SM64 Coop Deluxe, pointed at Mario Kart this time.
Huge thanks to HarbourMasters for SpaghettiKart — none of this happens without their port. 🥳