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v3.0.0

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@RadarGenerator RadarGenerator released this 05 May 11:28
70e81bc

Rewrote VMAP Parser

  • Should handle nested instances and prefabs a lot better.
  • Added support for face selection sets.
  • Improved speed.
  • Improved model parsing.
  • Improved mesh entity parsing.

Rewrote Renderer

  • Implemented a custom OpenGL renderer, you can now preview the final radar output live in the viewport.
  • Changing settings like colors will now update live in the viewport.
  • Added the ability to switch to a 3D preview of the processed level and orbit / fly around
  • Radar saving has been reduced to seconds.
  • Improved AO.
  • Improved overall radar compositing quality.
  • Added ability to switch to a 3D view and orbit or fly around the level.

Additions

  • Added "radgen_tint" selection set and material, any prop or mesh with this radgen type will use its color tint from hammer as its color when rendering.
  • Added "Render Turntable Animation" option in the Tools dropdown, this allows you to render an animation of your level in isometric perspective as a png sequence, GIF, orWEBM.
  • Added the ability to add a tag to history items by right clicking on the item.
  • Updated Yanzl's substance nodes file to version 3.
  • Errors will now also be printed in the console
  • Added new "Change VMAP" feature, allowing you to change which VMAP the RadGen project references.

Removals

  • No longer ports radgen_ceiling and radgen_floor entities over (it skewed results due to the massive differences with between RadGen 1 and newer iterations of RadGen).

Misc

  • Renamed 'Change VMAP' button to 'Switch VMAP'.
  • Tweaked all RadGen materials.
  • Improved error handling, RadGen should in most cases pop up a meaningful error instead of crashing.