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Rewrote VMAP Parser
Should handle nested instances and prefabs a lot better.
Added support for face selection sets.
Improved speed.
Improved model parsing.
Improved mesh entity parsing.
Rewrote Renderer
Implemented a custom OpenGL renderer, you can now preview the final radar output live in the viewport.
Changing settings like colors will now update live in the viewport.
Added the ability to switch to a 3D preview of the processed level and orbit / fly around
Radar saving has been reduced to seconds.
Improved AO.
Improved overall radar compositing quality.
Added ability to switch to a 3D view and orbit or fly around the level.
Additions
Added "radgen_tint" selection set and material, any prop or mesh with this radgen type will use its color tint from hammer as its color when rendering.
Added "Render Turntable Animation" option in the Tools dropdown, this allows you to render an animation of your level in isometric perspective as a png sequence, GIF, orWEBM.
Added the ability to add a tag to history items by right clicking on the item.
Updated Yanzl's substance nodes file to version 3.
Errors will now also be printed in the console
Added new "Change VMAP" feature, allowing you to change which VMAP the RadGen project references.
Removals
No longer ports radgen_ceiling and radgen_floor entities over (it skewed results due to the massive differences with between RadGen 1 and newer iterations of RadGen).
Misc
Renamed 'Change VMAP' button to 'Switch VMAP'.
Tweaked all RadGen materials.
Improved error handling, RadGen should in most cases pop up a meaningful error instead of crashing.