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Installation

Radomiej edited this page Aug 14, 2016 · 9 revisions
  1. Install libgdx-project via Setup App like normal libgdx project

  2. Import your gradle project into your IDE.

  3. Open build.gradle from general project and replace all content with this:

buildscript {
    repositories {
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
    }
    dependencies {
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "JavityEngine"
        gdxVersion = '1.9.2'
        roboVMVersion = '1.12.0'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
        javityVersion = '0.0.1-SNAPSHOT'
    }

    repositories {
        mavenCentral()
        mavenLocal()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
        maven { url "http://maven.ra-studio.ovh/" }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
        compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile group: "org.javity", name: "javity-engine", version: "$javityVersion", changing: true
    }
}

tasks.eclipse.doLast {
    delete ".project"
}

4 . Change appName = "JavityEngine" if you need.

5 . Update your gradle project.

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