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JGameObject

Radomiej edited this page Jun 19, 2016 · 3 revisions

Is the fundament object Javity applications. In general case this is bag for components witch own position on the game world.

Parameters:

  • name: human friendly object name.
  • tag: identify object membership to group. It allow to fast access and recognize object type in event handler.
  • objectId: unique object ID. Two GameObject with the same unique ID are equals.
  • started: if true all components are after invoke awake and start methods.
  • dontDestroy: object will not be destroy between scene change. It survive to next scene, and be still avaiable.
  • enabled: if false on the object components not is invoke update methods and object isn`t render.
  • destroy: if true object is not avaiable on the scene

Methods:

TODO

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