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JGameObject
Radomiej edited this page Jun 19, 2016
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Is the fundament object Javity applications. In general case this is bag for components witch own position on the game world.
- name: human friendly object name.
- tag: identify object membership to group. It allow to fast access and recognize object type in event handler.
- objectId: unique object ID. Two GameObject with the same unique ID are equals.
- started: if true all components are after invoke awake and start methods.
- dontDestroy: object will not be destroy between scene change. It survive to next scene, and be still avaiable.
- enabled: if false on the object components not is invoke update methods and object isn`t render.
- destroy: if true object is not avaiable on the scene
TODO