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Spine Animations

Radomiej edited this page Jun 19, 2016 · 4 revisions

Create GameObject with animations

JGameObject logo3 = Prefabs.createGameObject();
Prefabs.addComponent(logo3, new SpineRenderer("resources/animations/skeleton.json#arrow"));
Prefabs.addComponent(logo3, new Rigidbody());
Prefabs.addComponent(logo3, new RectangleCollider());
Prefabs.addComponent(logo3, new SpineTestComponent());
Prefabs.addComponent(logo3, new Camera());

Camera components sets view on this object. Camera will be folow this GameObject.

Rigidbody and RectangleCollider see Physic Scene

Create test component which set start animation

public class SpineTestComponent extends DefaultComponent {
	
	@Override
	public void start() {
		getGameObject().getComponent(SpineRenderer.class).setAnimation("run", true);
	}
}

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