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Use Physic on Scene
Radomiej edited this page Dec 9, 2016
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6 revisions
Javity Physic based on Box2D. You can easy create physic GameObject and handle collision or trigger events. This is example scene:
public class Scene0Bulider implements SceneBulider {
@Override
public void buildScene(Scene scene) {
JGameObject ground = scene.instantiateGameObject(new Vector2(250, 0));
ground.addComponent(new SpriteRenderer("badlogic.jpg"));
ground.addComponent(new Rigidbody(true));
ground.addComponent(new RectangleCollider(1000000, 10));
ground.getTransform().setScale(new Vector2(1, 0.1f));
JGameObject logo = scene.instantiateGameObject(new Vector2(100, 200));
logo.addComponent(new SpriteRenderer("resources/atlas/images.atlas#babel"));
logo.addComponent(new Rigidbody());
logo.addComponent(new RectangleCollider());
logo.addComponent(new ChangeScene());
JGameObject logo3 = scene.instantiateGameObject(new Vector2(50, 250));
logo3.addComponent(new SpineRenderer("resources/animations/skeleton.json#arrow"));
logo3.addComponent(new Rigidbody());
logo3.addComponent(new RectangleCollider());
logo3.addComponent(new TransformTest());
logo3.addComponent(new Camera());
JGameObject logo2 = scene.instantiateGameObject(new Vector2(250, 100));
logo2.addComponent(new SpriteRenderer("badlogic.jpg"));
logo2.addComponent(new Rigidbody(true));
logo2.addComponent(new RectangleCollider());
MyComponent myComponent = new MyComponent();
// myComponent.parent = logo;
logo2.addComponent(myComponent);
logo2.getTransform().setParent(logo3);
}
}When you create Physic GameObject you must add:
- Rigidbody component
- any Collider component like RectangleCollider/CircleCollider(not avaiable yet)/PolygonCollider(not avaiable yet).