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Add 'Disable Right Eye Rendering' & improved audio latency

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@Raibatsu Raibatsu released this 20 Jul 05:02

Okay, so the biggest difference why Tico Azahar had considerably better performance than Dekopon or this fork was because drum roll it had the option to disable Right Eye Rendering. Disabling it instantly gives 30-40% or sometimes even more FPS at the same settings. It does cause graphic issues in some games such as Metroid, so I have kept it as a toggle in overlay settings too.

Changelog:

  • Added thread priority backend code from Tico Azahar (only implemented for audio right now, but we might use this later for other optimizations, very useful).
  • Added option to Disable Right Eye Rendering (enabled by default). Massive thanks to Rolli for pointing that out to me, saved my forehead.
  • Added option to change Texture Filter in ingame overlay.
  • Fixed crashes in Ultra Sun and Ultra Moon when using Z boost. Kirby Robobot also does not crash on boot now. Played through an entire level and zero crashes for now. Please report if you do see any crashes though.

Think the performance is better now, so I can focus on some other smaller gimmicks and features now.