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v2.0

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@Wotuu Wotuu released this 02 Feb 21:41
· 8782 commits to master since this release
  • General changes:

    • You can now create a new route from a Method Dungeon Tools export string! Keystone.guru will import your pulls, affix, free-drawn shapes and notes from your string.
  • Map changes:

    • Teeming enemies are now displayed with a red border around them to help see what changed from a 'normal' week.
    • Newly drawn Routes are no longer half-transparent before a refresh of the map.
    • Currently selected drawing tool is now highlighted for the duration of the drawing.
    • You can now free draw lines with a color and weight of your choice.
    • Added color and weight selection to draw controls which affects newly generated Routes, drawn lines and Killzones.
  • Mapping changes:

    • #95 Due to synchronizing MDT enemies with Keystone.guru enemies, I've had to ensure any differences between MDT and Keystone.guru were ironed out. The changes were as follows:
    • Atal'dazar
      • Added two missing Dazar'ai Colossi to the south east which were missing on Teeming weeks.
      • Added missing Reanimation Totem to accompany the Reanimated Honor Guard when going towards the north from the start.
      • A Feasting Skyscreamer in the middle of the dungeon was incorrectly marked as Alliance only, this has been rectified to be visible for everyone.
    • Freehold
      • Unmarked an Irontide Bonesaw as Teeming before Skycap'n Kragg.
      • Added missing Irontide Bonesaw on Teeming week before Skycap'n Kragg.
      • Added missing pack of an Irontide Enforcer, Crackshot and two Bonesaws after Skycap'n Kragg.
      • Added missing Blacktooth Scrappers and Blacktooth Brutes right after the first rope bridge, around the center of the square.
      • Added missing Irontide Crusher on Teeming week before Ring of Booty.
      • Added various missing Cutwater Knife Jugglers/Harpooner to various packs before Ring of Booty.
    • Kings' Rest
      • Added missing Shadow-Borne Witch Doctor on Teeming week before The Golden Serpent.
      • Added missing Shadow-Borne Champion on non-Teeming weeks in The Golden Serpent's room just before going to the next room. Also removed Teeming enemies from that same pack.
      • Removed various Teeming enemies in the room with the mini bosses.
      • Removed a Teeming Purification Construct prior to Mchimba the Embalmer.
      • Added missing Irontide Crusher on Teeming week before Ring of Booty.
      • Removed a Teeming Spectral Beastmaster prior to The Council of Tribes.
      • Removed a Teeming Spectral Brute prior to The Council of Tribes.
    • Siege of Boralus (Shared)
      • Added missing Irontide Marauder around Dread Captain Lockwood.
    • Siege of Boralus (Horde)
      • Marked a Scrimshaw Gutter and Kul Tiran Footman in the beginning at the end of the dock as Horde-only as was intended.
      • Adds for Sergeant Bainbridge are now displayed.
      • Fixed various Scrimshaw Gutters and Kul Tiran Footmen marked as 'any' to Horde right after the broken ship, before Dread Captain Lockwood.
      • Removed one solo Scrimshaw Gutter right after the broken ship, before Dread Captain Lockwood.
      • Removed two Teeming Ashvane Spotters in the big pack right after the broken ship, before Dread Captain Lockwood.
    • Siege of Boralus (Alliance)
      • Added various enemies that exist below the docks at the start.
      • Added missing pack of two Blacktar Bombers in the initial Docks section.
      • Added missing pack of five Scrimshaw Gutters and a Scrimshaw Enforcer in the initial Docks section.
      • Added missing Scrimshaw Gutter in the pack in the corner after the initial Docks section, when going down the stairs.
      • Added a missing pack of two Snarling Dockhounds at the gallows before Chopper Redhook.
      • Merged two packs at the gallows before Chopper Redhook; converted two Scrimshaw Gutters to Blacktar Bombers to complete the new pack.
      • Converted an Irontide Enforcer to an Irontide Raider in one of the first packs on the square with Chopper Redhook.
      • Added Chopper Redhook and his adds.
      • Added a pack of seven Irontide Marauders on the docks right before the broken ship.
      • Added two Irontide Marauders on the docks right after the broken ship.
      • Added two Irontide Marauder around Dread Captain Lockwood.
      • Removed a pack of six enemies as the last pack before Viq'Goth.
    • Shrine of the Storm
      • Removed a Teeming Tidesage Spiritualist that was patrolling on the first set of stairs.
      • Removed a Teeming Shrine Templar on the pack right before crossing the first bridge (after mini-bosses).
      • Added missing Abyss Dweller that appears in the room with the two Drowned Depthbringers.
      • In the same room, added a missing Abyss Dweller on Teeming weeks.
      • Added missing Irontide Crusher on Teeming week before Ring of Booty.
    • Temple of Sethraliss
      • Removed two Sandfury Stonefists from the pack when going right from the beginning.
      • The patrolling Sandfury Stonefist between the second set of packs is now Teeming only.
      • Updated various Teeming and non-Teeming enemies around the first bosses.
      • Added missing Teeming pack of Shrouded Fangs and Krolusk Hatchlings in the cave with the Krolusks.
      • Fixed enemy NPCs of various enemies in the same room.
      • Removed three Teeming Crazed Incubators around Merektha.
      • Added two Eyes of Sethraliss which grant 12 enemy forces each upon completing the eye throwing event.
    • The MOTHERLODE!!
      • Added some missing Venture Co. Longshoreman on the dock in the beginning (though they give 0 forces).
      • Removed a Teeming Addled Thug and Hired Assassin in the pack prior to the first boss.
      • Added a missing patrolling Venture Co. Mastermind before Rixxa Fluxflame.
      • Added a Teeming Venture Co. Alchemist in a pack before Rixxa Fluxflame.
      • Re-did the south pack just before the last pack before Rixxa Fluxflame (get it?).
      • Removed a Teeming Venture Co. Alchemist and a Weapons Tester in the pack right before Rixxa Fluxflame.
      • Added a bunch of missing Crawler Mines in The V.M.Z, also updated mines to have correct Teeming appearance.
    • The Underrot
      • Unmarked two Chosen Matrons on the left pack after the first bridge as Teeming.
      • The patrol on the right side of the bridge now has two Devout Blood Priests.
      • Removed two Chosen Matrons the right pack after the first bridge.
      • Lots of reconfiguration around Cragmaw the Infested. Added various new enemies, removed invalid ones, re-marked and un-marked Teeming enemies.
      • Unmarked one Reanimated Guardian as Teeming, in the patrolling pack of 5 before Sporecaller Zancha.
      • Removed the Fallen Deathspeaker + adds that patrols after Sporecaller Zancha.
    • Tol Dagor
      • Moved the first pack of Stinging Parasites to the The Drain. Your routes are auto-converted; if you killed the pack, it'll now be killed on the second floor instead.
      • Added two missing packs of Stinging Parasites in The Drain.
      • Added missing Sewer Vicejaw, removed Teeming Sewer Vicejaw in The Drain.
      • Added a few missing Despondent Scallywags in The Brig.
      • Removed a Cutwater Striker from the first pack you encounter when entering the Detention Block, fixed Teeming enemies for said pack as well.
      • Removed a Teeming Cutwater Striker from the pack with the Block Warden.
      • Added two missing Teeming Ashvane Marines and an Ashvane Officer in the Officers Quarters on the left side of the area.
    • Waycrest Manor
      • Corrected an issue where Upstairs was marked as the first floor rather than The Grand Foyer.
      • Removed middle pack of Soul Essences upon entering the dungeon.
      • Added a Heartsbane Runeweaver after taking a left initially, then right again.
      • Unmarked a Heartsbane Runeweaver as Teeming in the room north of the Sister bosses.
      • Removed Heartsbane Runeweaver in The Hunting Lodge.
      • Converted a Maddened Survivalist to a Diseased Mastiff in the upper pack in The Hunting Lodge (yes, this must've hurt).
      • Converted a Maddened Survivalist to a Crazed Marksman in the lower pack in The Hunting Lodge (this didn't really hurt).
      • Updated a lot of enemies around the Banquet Hall. Most of the packs, in fact.
      • Upstairs: Converted a Maddened Survivalist to a Crazed Marksman in the pack near the Hunting Lodge.
      • Removed a Teeming Marked Sister in The Cellar in the pack on the top right.
      • Removed a Teeming Coven Thornshaper in The Cellar in the pack on the top left.