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v1.17
Improvements/Changes
- Added helper option for combining mods together.
- Mods can be either patch files or zip files containing patch files. Will not look inside any folders inside the zip file.
- Multiple game archives can be opened at once, and all changes will be combined into one single patch file.
- Right-click -> Remove Archive to remove a loaded archive.
- Improved UI responsiveness when applying changes to text data.
- Improved UI responsiveness when performing long-running tasks.
- Improved ability to locate your Helldivers 2 game files.
- Automatically checks for updates for the tool and for the audio database.
- Will ask before updating the tool.
- When opening a patch file, now attempts to load the archive.
- Warns the user if trying to import .wem files that contain audio data with the wrong format.
- Duration/timing info for Audio Sources has been moved to the parent Music Track. Timing data for an Audio Source can now differ between Music Tracks that include that same Audio Source.
- Adds ability to mod the volume graphs for music tracks.
Fixes
- Fixed a bug that would cause certain tracks to still use the vanilla game duration/timing data.
- Fixed an issue where patch files containing old game data that doesn't exist anymore would fail to load.
- Fixed an issue where audio files with capitalized file extensions (i.e. .MP3 instead of .mp3) would fail to import.
Known Issues
- Duration/timing info for a Track cannot be reverted/undone separately for different audio sources that are part of that track; they all get reverted together.
- Text language select option is still available in the menu after unloading the text archive (but it doesn't do anything).
- Cannot make a mod that contains different language versions of the same character (i.e. mods both English Eagle-1 and German Eagle-1)
