Part One:
Normal map - brick line texture with added grain, blur, crystalize filter and then normal map filter in photoshop.
LUTs - made in photoshop with gradient maps and other filters. Warm and cool were required. Weird LUT was a fun experiment that could be used when the player has a debuff on them. Sunset LUT could we used at sunset to set the atmosphere.
Rim light - Used on the Bunny monster to help it standout and give it a nice effect
Holoshader - Used on the heart to make it look like an interactable item
Toon shader - no real use in scene for now want to use it on the models eventually. Want to do a custom ramp to help define where colours go.
Specular - Unsure of final use in game. Could maybe be use for certain items
Diffuse - Same as above maybe for building or walls
Ambient - Could be used for some of our environment models
Part Two:
Particles: Implimented by using the particle system in unity and adjusting the values to get ideal effects. Colour varrince was added using this system
Decal: Implimented using the code learned from class and the core systems of our game.
Glass: Implimented using the code learned from class and with custom texture and normal map
Scrolling: Implimented using the code learned from class and with custom texture
Textures: Made based on our custom models
