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v1.1.0

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@RexBerry RexBerry released this 16 Jun 00:55
· 5 commits to master since this release
  • Removed the ru-RU localization (unofficial translations are welcome!)
  • Added a setting to switch between various tone mapping operators (TMOs) for full HDR rendering
  • Added the Neutral TMO, which is the new default TMO
  • The old TMO is now called Filmic and is available as another option
  • Added the Linear TMO, which may be used with add-ons to achieve HDR output
  • Added a setting to boost color vibrance when using full HDR rendering
  • Color vibrance is now boosted by default when using full HDR rendering
  • Added a setting to enable depth of field when using full HDR rendering
  • Slightly increased the contrast of lighting when using full HDR rendering
  • Made Fancy Atmosphere more colorful
  • Added a setting to boost sky brightness when Fancy Atmosphere is enabled
  • Sky brightness is now boosted by default when using Fancy Atmosphere
  • Fancy Atmosphere is now (mostly) compatible with camera mode
  • Tweaked the sky colors used by Fancy Atmosphere
  • Tweaked the appearance of the sun in Fancy Atmosphere
  • Increased the brightness of stars in Fancy Atmosphere (previously they were much darker than in vanilla)
  • Tweaked sky light color Preset 1 (now called “Natural”)
  • Made the underworld background slightly brighter when using full HDR rendering
  • Improved and optimized global illumination
  • Improved how water absorbs light when using the Fancy Lighting Engine
  • Improved Ambient Occlusion, making it subtler than before when settings are equal
  • Increased the default ambient occlusion exponent to 200% (from 100%)
  • Increased the default ambient light proportion to 75% (from 60%)
  • Increased the maximum ambient occlusion exponent to 500% (from 400%)
  • Decreased the default normal maps strength to 3 (from 4)
  • Increased the maximum normal maps strength to 15 (from 12)
  • Slightly improved the quality of the bicubic render mode
  • The gamma setting now adjusts output gamma (instead of content gamma)
  • Gamma and sRGB output no longer affect camera mode
  • Increased the range of the gamma setting to 140–300% (from 160–280%)
  • Increased the maximum bloom strength to 20 (from 15)
  • Full HDRR exposure can now be adjusted in increments of 5 (instead of 10)
  • Changed the default quality preset to Medium (from Low)
  • Removed the Basic preset
  • Downgraded some settings in the Low and Medium presets (Medium is still better than Low was before)
  • Rearranged some settings in the config
  • Made some UI tweaks in the config
  • Updated some config tooltips and labels
  • Fixed a bug that caused extra particles to spawn with Smooth Lighting or Ambient Occlusion enabled
  • Fixed some uncommon graphical glitches
  • Fix some bugs that caused minor visual disruption after updating a config
  • Fixed some potential graphical glitches caused by Fancy Atmosphere and Smooth Lighting
  • Made various minor optimizations
  • Slightly improved frame time consistency when using the Fancy Lighting Engine
  • Made the mod unload more completely
  • Made Smooth Lighting compatible with the custom water lighting in Spirit Reforged
  • Fixed a graphical glitch that occurred in the Sunken Sea biome in Calamity Mod
  • Made more classes and methods public
  • Added a Mod.Call() API for other mods to use
  • Added new commands "AddCustomTileLighting", "AddHook", and "RemoveCustomTileLighting" to the Mod.Call() API
  • Added a new event PreDrawSky in the FancySkyRendering class, which can be accessed via the "AddHook" command in the Mod.Call() API
  • Added a new event PostUpdateLightMap in the SmoothLighting class, which can be accessed via the "AddHook" command in the Mod.Call() API
  • Updated the mod icon and description

Full Changelog: v1.0.2...v1.1.0