v1.1.0
- Removed the ru-RU localization (unofficial translations are welcome!)
- Added a setting to switch between various tone mapping operators (TMOs) for full HDR rendering
- Added the Neutral TMO, which is the new default TMO
- The old TMO is now called Filmic and is available as another option
- Added the Linear TMO, which may be used with add-ons to achieve HDR output
- Added a setting to boost color vibrance when using full HDR rendering
- Color vibrance is now boosted by default when using full HDR rendering
- Added a setting to enable depth of field when using full HDR rendering
- Slightly increased the contrast of lighting when using full HDR rendering
- Made Fancy Atmosphere more colorful
- Added a setting to boost sky brightness when Fancy Atmosphere is enabled
- Sky brightness is now boosted by default when using Fancy Atmosphere
- Fancy Atmosphere is now (mostly) compatible with camera mode
- Tweaked the sky colors used by Fancy Atmosphere
- Tweaked the appearance of the sun in Fancy Atmosphere
- Increased the brightness of stars in Fancy Atmosphere (previously they were much darker than in vanilla)
- Tweaked sky light color Preset 1 (now called “Natural”)
- Made the underworld background slightly brighter when using full HDR rendering
- Improved and optimized global illumination
- Improved how water absorbs light when using the Fancy Lighting Engine
- Improved Ambient Occlusion, making it subtler than before when settings are equal
- Increased the default ambient occlusion exponent to 200% (from 100%)
- Increased the default ambient light proportion to 75% (from 60%)
- Increased the maximum ambient occlusion exponent to 500% (from 400%)
- Decreased the default normal maps strength to 3 (from 4)
- Increased the maximum normal maps strength to 15 (from 12)
- Slightly improved the quality of the bicubic render mode
- The gamma setting now adjusts output gamma (instead of content gamma)
- Gamma and sRGB output no longer affect camera mode
- Increased the range of the gamma setting to 140–300% (from 160–280%)
- Increased the maximum bloom strength to 20 (from 15)
- Full HDRR exposure can now be adjusted in increments of 5 (instead of 10)
- Changed the default quality preset to Medium (from Low)
- Removed the Basic preset
- Downgraded some settings in the Low and Medium presets (Medium is still better than Low was before)
- Rearranged some settings in the config
- Made some UI tweaks in the config
- Updated some config tooltips and labels
- Fixed a bug that caused extra particles to spawn with Smooth Lighting or Ambient Occlusion enabled
- Fixed some uncommon graphical glitches
- Fix some bugs that caused minor visual disruption after updating a config
- Fixed some potential graphical glitches caused by Fancy Atmosphere and Smooth Lighting
- Made various minor optimizations
- Slightly improved frame time consistency when using the Fancy Lighting Engine
- Made the mod unload more completely
- Made Smooth Lighting compatible with the custom water lighting in Spirit Reforged
- Fixed a graphical glitch that occurred in the Sunken Sea biome in Calamity Mod
- Made more classes and methods public
- Added a Mod.Call() API for other mods to use
- Added new commands
"AddCustomTileLighting","AddHook", and"RemoveCustomTileLighting"to the Mod.Call() API - Added a new event
PreDrawSkyin the FancySkyRendering class, which can be accessed via the"AddHook"command in the Mod.Call() API - Added a new event
PostUpdateLightMapin the SmoothLighting class, which can be accessed via the"AddHook"command in the Mod.Call() API - Updated the mod icon and description
Full Changelog: v1.0.2...v1.1.0