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Engine version manifest overrides (engineHintOverrides) — allows specifying exact UE versions per game remotely (e.g. "Unreal Engine 4.27.2", "Unreal Engine 5.4.3"). Used for Game Pass games where auto-detection fails, and for accurate DOF Fix eligibility without needing dofFixForceGames.
ReLimiter Target FPS setting — new global FPS limit setting in the Component Settings card. Select a VRR-optimal preset or enter a custom value. Written to all relimiter.ini files on ReLimiter install and when clicking "Apply to All Games". Also available per-game in the ReLimiter cog dialog.
Changes
UE4 UE-Extended games now default to SDR upgrade path — on fresh install, UE4 games get Set_Path=1 (SDR→HDR conversion) instead of Set_Path=0 (native HDR). Engine.ini HDR keys are also skipped by default for UE4. Users can still enable both manually via the RenoDX cog dialog. Existing installs are not touched.
Per-game MFG Target FPS dropdown now uses VRR presets + "Custom..." dialog instead of listing every value from 60-500.
Engine badge no longer appears clickable when a specific version is set (manifest override or auto-detection).
Bug Fixes
Fixed UE4 games showing Engine.ini HDR as "On" in cog dialog after fresh install despite HDR keys not being deployed.
Fixed Update All overriding user's manual Engine.ini HDR toggle on UE4 games.
Fixed renodx-upgrade addon being detected as the game's installed RenoDX mod (now excluded from mod scan alongside devkit, dlssfix, and dof fix).
Manifest Updates
Fixed Batman™: Arkham Knight incorrectly showing as DX9 (now DX11).
Fixed Grim Dawn showing as 32-bit and deploying to wrong path (now 64-bit with x64 subfolder override).
Added DragonSword : Awakening to native HDR games.
Fixed The Town of Light ReShade DLL override (needs d3d11.dll instead of default dxgi.dll).
Fixed LEGO® Voyagers showing as 32-bit (now 64-bit).