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Detail view sections (Components, Game Overrides, Neural Rendering, Nvidia Profile Overrides, Management) are now collapsible. Click the section heading to toggle it open or closed. Collapsed state persists across restarts.
Detail view sections can be reordered by dragging the ≡ handle on the left of each section header. Order persists across restarts.
New Extras section in detail view. Contains Ultimate ASI Loader — install the UAL proxy DLL into any game folder to enable .asi plugin loading. Choose from the full list of supported DLL names (bitness-filtered, with Recommended badges and conflict warnings). Keeps itself up to date automatically. Hooked chaining handled automatically when the chosen DLL name is already in use by a game file.
ShortFuse DLSS Tool now auto-configures ReShade for FrameGen on install: renames ReShade to Reshade64.asi, installs ASI Loader automatically (winmm → version → dinput8 priority), and writes HookStreamline=1 and HookDirectX=1 to reshade.ini. Controlled via the ⚙ cog next to the Neural Rendering install button — enabled by default, can be turned off per-game.
Changes
RenoDX renamed to RenoDX HDR in the detail view component list.
Version number now shown next to MFG Ada Unlock, DLSS5 Feeder, and DX11 Bridge in the addon panel (same as DLSS5 Tool).
ASI Loader status now appears in the ShortFuse Neural Rendering status line alongside ReShade and DLSS versions.
Bug Fixes
Fixed ShortFuse DLSS Tool addon (renodx-dlss.addon64) being removed as stale on every launch and Refresh for games where it was installed via the Neural Rendering section.
Fixed Nvidia Profile Overrides section showing stale DLSS versions after removing a Neural Rendering method — now refreshes immediately without needing a manual Refresh.
Manifest Updates
Baldur's Gate 3 forced to 64-bit detection.
Hogwarts Legacy linked to Marat's UE-Extended addon.