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Neural Rendering auto-select now defaults to ShortFuse (was DLSS5 Tool) for DX12 games with native DLSS.
ReShade Settings cog: Overlay Key and Screenshot Key fields are now side by side.
Bug Fixes
Fixed UI hang when rapidly clicking through the game list — all synchronous NVAPI driver profile reads (DLSS presets, driver overrides, VSync/ReBAR/Smooth Motion) are now fetched off the UI thread.
Fixed UI hang when rapidly changing DLSS/Streamline version dropdowns.
Fixed toggling the DLL naming overrides switch hanging the UI.
Fixed games using the D3D12 Agility SDK (e.g. Onimusha: Way of the Sword) being detected as DX11.
Fixed Neural Rendering method incorrectly defaulting to DLSS5 Tool for games that have a backed-up NR DLL but nothing actively installed.
Fixed DLSS5 Feeder deploying a 0-byte nvngx_dlss.dll when the cached file was unavailable.
Manifest Updates
Onimusha: Way of the Sword and PRAGMATA forced to DX12 detection.
RoboCop: Rogue City — Unfinished Business Engine.ini config path corrected.